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16 lines
487 B
16 lines
487 B
3 years ago
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namespace ET
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{
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[ChildType(typeof(Modifier))]
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public class Buff:Entity, IAwake<int>,IDestroy,ISerializeToEntity
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{
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public int ConfigId;
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public int Duration; //持续,可能是回合数也可能是被攻击数
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public int BuffType;
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public long CasterId;
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public int BuffLayer;
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public int SkillId;
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public int SkillLv;
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public SkillBuffConfig Config => SkillBuffConfigCategory.Instance.Get(this.ConfigId);
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}
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}
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