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19 lines
467 B
19 lines
467 B
3 years ago
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using ET.EventType;
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namespace ET
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{
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public class GameTime_UpdateLight : AEvent<GameTime>
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{
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protected override void Run(GameTime args)
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{
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var peachValleyComp = args.Unit.ZoneScene().CurrentScene().GetComponent<PeachValleyComponent>();
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if (peachValleyComp == null)
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{
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return;
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}
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peachValleyComp.UpdateLightByTime(args.Hour, args.Minute);
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}
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}
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}
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