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39 lines
1.0 KiB
39 lines
1.0 KiB
3 years ago
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using System.Collections.Generic;
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namespace ET
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{
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[FriendClass(typeof(Fighter))]
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public class FighterComponentAwakeSystem:AwakeSystem<FighterComponent,Dictionary<int,People>>
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{
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public override void Awake(FighterComponent self, Dictionary<int,People> peopleDic)
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{
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foreach (var v in peopleDic.Keys)
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{
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var people = peopleDic[v];
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var fighter = self.AddChildWithId<Fighter>(people.Id);
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self.FighterDic[v] = fighter;
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fighter.FromPeople(people);
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fighter.Pos = v;
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}
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}
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}
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[FriendClass(typeof(Fighter))]
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public static class FighterComponentSystem
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{
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public static bool IsFail(this FighterComponent self)
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{
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foreach (var v in self.Children.Values)
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{
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if (((Fighter) v).IsAlive)
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{
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return false;
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}
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}
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return true;
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}
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}
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}
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