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13 lines
285 B
13 lines
285 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[DisallowMultipleComponent]
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[AddComponentMenu("")]
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public class PoolObject : MonoBehaviour
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{
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public string poolName;
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//defines whether the object is waiting in pool or is in use
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public bool isPooled;
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}
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}
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