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using System;
using System.Collections.Generic;
namespace ET
{
public static class RobotCaseSystem
{
// 创建机器人,生命周期是RobotCase
public static async ETTask NewRobot(this RobotCase self, int count, List<Scene> scenes)
{
ETTask[] tasks = new ETTask[count];
for (int i = 0; i < count; ++i)
{
tasks[i] = self.NewRobot(scenes);
}
await ETTaskHelper.WaitAll(tasks);
}
private static async ETTask NewRobot(this RobotCase self, List<Scene> scenes)
{
try
{
scenes.Add(await self.NewRobot());
}
catch (Exception e)
{
Log.Error(e);
}
}
// 创建机器人,生命周期是RobotCase
public static async ETTask NewZoneRobot(this RobotCase self, int zone, int count, List<Scene> scenes)
{
ETTask[] tasks = new ETTask[count];
for (int i = 0; i < count; ++i)
{
tasks[i] = self.NewZoneRobot(zone + i, scenes);
}
await ETTaskHelper.WaitAll(tasks);
}
// 这个方法创建的是进程所属的机器人,建议使用RobotCase.NewRobot来创建
private static async ETTask NewZoneRobot(this RobotCase self, int zone, List<Scene> scenes)
{
try
{
scenes.Add(await self.NewRobot(zone));
}
catch (Exception e)
{
Log.Error(e);
}
}
public static async ETTask<Scene> NewRobot(this RobotCase self, int zone)
{
return await self.NewRobot(zone, $"Robot_{zone}");
}
public static async ETTask<Scene> NewRobot(this RobotCase self, int zone, string name)
{
Scene zoneScene = null;
try
{
zoneScene = SceneFactory.CreateZoneScene(zone, name, self);
await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString());
await EnterMapHelper.EnterMapAsync(zoneScene);
Log.Debug($"create robot ok: {zone}");
return zoneScene;
}
catch (Exception e)
{
zoneScene?.Dispose();
throw new Exception($"RobotCase create robot fail, zone: {zone}", e);
}
}
private static async ETTask<Scene> NewRobot(this RobotCase self)
{
int zone = self.GetParent<RobotCaseComponent>().GetN();
Scene zoneScene = null;
try
{
zoneScene = SceneFactory.CreateZoneScene(zone, $"Robot_{zone}", self);
await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString());
await EnterMapHelper.EnterMapAsync(zoneScene);
Log.Debug($"create robot ok: {zone}");
return zoneScene;
}
catch (Exception e)
{
zoneScene?.Dispose();
throw new Exception($"RobotCase create robot fail, zone: {zone}", e);
}
}
}
}