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100 lines
3.2 KiB
100 lines
3.2 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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public static class RobotCaseSystem
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{
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// 创建机器人,生命周期是RobotCase
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public static async ETTask NewRobot(this RobotCase self, int count, List<Scene> scenes)
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{
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ETTask[] tasks = new ETTask[count];
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for (int i = 0; i < count; ++i)
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{
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tasks[i] = self.NewRobot(scenes);
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}
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await ETTaskHelper.WaitAll(tasks);
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}
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private static async ETTask NewRobot(this RobotCase self, List<Scene> scenes)
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{
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try
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{
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scenes.Add(await self.NewRobot());
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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// 创建机器人,生命周期是RobotCase
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public static async ETTask NewZoneRobot(this RobotCase self, int zone, int count, List<Scene> scenes)
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{
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ETTask[] tasks = new ETTask[count];
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for (int i = 0; i < count; ++i)
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{
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tasks[i] = self.NewZoneRobot(zone + i, scenes);
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}
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await ETTaskHelper.WaitAll(tasks);
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}
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// 这个方法创建的是进程所属的机器人,建议使用RobotCase.NewRobot来创建
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private static async ETTask NewZoneRobot(this RobotCase self, int zone, List<Scene> scenes)
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{
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try
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{
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scenes.Add(await self.NewRobot(zone));
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}
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catch (Exception e)
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{
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Log.Error(e);
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}
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}
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public static async ETTask<Scene> NewRobot(this RobotCase self, int zone)
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{
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return await self.NewRobot(zone, $"Robot_{zone}");
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}
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public static async ETTask<Scene> NewRobot(this RobotCase self, int zone, string name)
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{
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Scene zoneScene = null;
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try
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{
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zoneScene = SceneFactory.CreateZoneScene(zone, name, self);
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await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString());
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await EnterMapHelper.EnterMapAsync(zoneScene);
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Log.Debug($"create robot ok: {zone}");
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return zoneScene;
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}
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catch (Exception e)
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{
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zoneScene?.Dispose();
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throw new Exception($"RobotCase create robot fail, zone: {zone}", e);
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}
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}
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private static async ETTask<Scene> NewRobot(this RobotCase self)
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{
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int zone = self.GetParent<RobotCaseComponent>().GetN();
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Scene zoneScene = null;
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try
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{
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zoneScene = SceneFactory.CreateZoneScene(zone, $"Robot_{zone}", self);
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await LoginHelper.Login(zoneScene, ConstValue.LoginAddress, zone.ToString(), zone.ToString());
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await EnterMapHelper.EnterMapAsync(zoneScene);
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Log.Debug($"create robot ok: {zone}");
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return zoneScene;
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}
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catch (Exception e)
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{
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zoneScene?.Dispose();
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throw new Exception($"RobotCase create robot fail, zone: {zone}", e);
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}
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}
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}
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}
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