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namespace ET
{
// 离开视野
[Event]
public class UnitLeaveSightRange_NotifyClient: AEvent<EventType.UnitLeaveSightRange>
{
protected override void Run(EventType.UnitLeaveSightRange args)
{
// AOIEntity a = args.A;
// AOIEntity b = args.B;
// if (a.Unit.Type != UnitType.Player)
// {
// return;
// }
//
// UnitHelper.NoticeUnitRemove(a.GetParent<Unit>(), b.GetParent<Unit>());
}
}
}