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35 lines
1.2 KiB
35 lines
1.2 KiB
3 years ago
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using System;
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using NLog;
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namespace ET
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{
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[ConsoleHandler(ConsoleMode.ReloadConfig)]
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public class ReloadConfigConsoleHandler: IConsoleHandler
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{
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public async ETTask Run(ModeContex contex, string content)
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{
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switch (content)
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{
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case ConsoleMode.ReloadConfig:
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contex.Parent.RemoveComponent<ModeContex>();
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Log.Console("C must have config name, like: C UnitConfig");
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break;
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default:
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string[] ss = content.Split(" ");
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string configName = ss[1];
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string category = $"{configName}Category";
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Type type = Game.EventSystem.GetType($"ET.{category}");
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if (type == null)
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{
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Log.Console($"reload config but not find {category}");
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return;
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}
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ConfigComponent.Instance.LoadOneConfig(type);
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Log.Console($"reload config {configName} finish!");
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break;
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}
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await ETTask.CompletedTask;
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}
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}
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}
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