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17 lines
556 B
17 lines
556 B
3 years ago
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using System;
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namespace ET
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{
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public class Other2UnitCache_DeleteUnitHandler : AMActorRpcHandler<Scene, Other2UnitCache_DeleteUnit, UnitCache2Other_DeleteUnit>
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{
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protected override async ETTask Run(Scene scene, Other2UnitCache_DeleteUnit request, UnitCache2Other_DeleteUnit response, Action reply)
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{
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UnitCacheComponent unitCacheComponent = scene.GetComponent<UnitCacheComponent>();
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unitCacheComponent.Delete(request.UnitId);
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reply();
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await ETTask.CompletedTask;
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}
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}
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}
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