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149 lines
4.0 KiB
149 lines
4.0 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class SkillBuffConfigCategory : ProtoObject, IMerge
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{
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public static SkillBuffConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, SkillBuffConfig> dict = new Dictionary<int, SkillBuffConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<SkillBuffConfig> list = new List<SkillBuffConfig>();
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public SkillBuffConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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SkillBuffConfigCategory s = o as SkillBuffConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (SkillBuffConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public SkillBuffConfig Get(int id)
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{
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this.dict.TryGetValue(id, out SkillBuffConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (SkillBuffConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, SkillBuffConfig> GetAll()
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{
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return this.dict;
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}
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public List<SkillBuffConfig> GetList()
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{
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return this.list;
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}
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public SkillBuffConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class SkillBuffConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>名称</summary>
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[ProtoMember(2)]
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public string Name { get; set; }
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/// <summary>触发事件</summary>
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[ProtoMember(3)]
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public int TriggerEvent { get; set; }
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/// <summary>触发参数</summary>
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[ProtoMember(4)]
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public int TriggerParameter { get; set; }
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/// <summary>目标类型</summary>
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[ProtoMember(5)]
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public int ObjectType { get; set; }
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/// <summary>范围类型</summary>
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[ProtoMember(6)]
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public int ScopeType { get; set; }
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/// <summary>冷却类型</summary>
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[ProtoMember(7)]
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public int CDType { get; set; }
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/// <summary>冷却参数</summary>
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[ProtoMember(8)]
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public int CDParameter { get; set; }
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/// <summary>增益性</summary>
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[ProtoMember(9)]
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public int Gain { get; set; }
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/// <summary>可被驱散</summary>
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[ProtoMember(10)]
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public int Disperse { get; set; }
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/// <summary>持续类型</summary>
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[ProtoMember(11)]
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public int ContinuedType { get; set; }
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/// <summary>持续参数</summary>
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[ProtoMember(12)]
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public int ContinuedParameter { get; set; }
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/// <summary>BUFF概率</summary>
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[ProtoMember(13)]
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public int BuffProbability { get; set; }
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/// <summary>关联效果</summary>
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[ProtoMember(14)]
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public int[] LinkEffect { get; set; }
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/// <summary>生效触发</summary>
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[ProtoMember(15)]
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public int[] StartTrigger { get; set; }
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/// <summary>消失触发</summary>
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[ProtoMember(16)]
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public int EndTrigger { get; set; }
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/// <summary>是否叠加</summary>
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[ProtoMember(17)]
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public int Overlay { get; set; }
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/// <summary>最大叠加</summary>
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[ProtoMember(18)]
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public int OverlayMax { get; set; }
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/// <summary>图标</summary>
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[ProtoMember(19)]
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public string Icon { get; set; }
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/// <summary>战斗显示</summary>
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[ProtoMember(20)]
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public int BattleShow { get; set; }
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/// <summary>描述</summary>
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[ProtoMember(21)]
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public string Describe { get; set; }
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}
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}
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