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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class PhysiqueConfigCategory : ProtoObject, IMerge
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{
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public static PhysiqueConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, PhysiqueConfig> dict = new Dictionary<int, PhysiqueConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<PhysiqueConfig> list = new List<PhysiqueConfig>();
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public PhysiqueConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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PhysiqueConfigCategory s = o as PhysiqueConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (PhysiqueConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public PhysiqueConfig Get(int id)
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{
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this.dict.TryGetValue(id, out PhysiqueConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (PhysiqueConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, PhysiqueConfig> GetAll()
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{
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return this.dict;
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}
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public List<PhysiqueConfig> GetList()
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{
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return this.list;
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}
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public PhysiqueConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class PhysiqueConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>体质等级</summary>
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[ProtoMember(2)]
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public int Lv { get; set; }
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/// <summary>体质经验</summary>
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[ProtoMember(3)]
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public int Exp { get; set; }
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/// <summary>体质段</summary>
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[ProtoMember(4)]
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public int Section { get; set; }
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/// <summary>最低寿命</summary>
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[ProtoMember(5)]
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public int LifeMin { get; set; }
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/// <summary>最高寿命</summary>
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[ProtoMember(6)]
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public int LifeMax { get; set; }
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/// <summary>劳力经验系数</summary>
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[ProtoMember(7)]
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public int LaborExpCoefficient { get; set; }
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/// <summary>伤疾恢复</summary>
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[ProtoMember(8)]
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public int DiseaseRecovery { get; set; }
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/// <summary>伤疾加重</summary>
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[ProtoMember(9)]
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public int DiseaseWorsen { get; set; }
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/// <summary>伤病减免</summary>
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[ProtoMember(10)]
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public int DiseaseRelief { get; set; }
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/// <summary>攻击加成</summary>
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[ProtoMember(11)]
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public int AttackBonusHPBonus { get; set; }
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/// <summary>生命加成</summary>
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[ProtoMember(12)]
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public int HPBonus { get; set; }
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/// <summary>防御加成</summary>
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[ProtoMember(13)]
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public int DEFBonus { get; set; }
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}
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}
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