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namespace ET
{
public class UnitComponentAwakeSystem: AwakeSystem<UnitComponent>
{
public override void Awake(UnitComponent self)
{
}
}
public class UnitComponentDestroySystem: DestroySystem<UnitComponent>
{
public override void Destroy(UnitComponent self)
{
}
}
public static class UnitComponentSystem
{
public static Unit Get(this UnitComponent self, long id)
{
Unit unit = self.GetChild<Unit>(id);
return unit;
}
public static void Remove(this UnitComponent self, long id)
{
Unit unit = self.GetChild<Unit>(id);
unit?.Dispose();
}
}
}