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16 lines
366 B
16 lines
366 B
3 years ago
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using System;
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namespace ET
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{
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public static class GameObjectComponentSystem
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{
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[ObjectSystem]
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public class DestroySystem: DestroySystem<GameObjectComponent>
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{
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public override void Destroy(GameObjectComponent self)
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{
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UnityEngine.Object.Destroy(self.GameObject);
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}
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}
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}
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}
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