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20 lines
640 B
20 lines
640 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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public class ChangeRotation_SyncGameObjectRotation: AEventClass<EventType.ChangeRotation>
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{
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protected override void Run(object changeRotation)
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{
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EventType.ChangeRotation args = changeRotation as EventType.ChangeRotation;
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GameObjectComponent gameObjectComponent = args.Unit.GetComponent<GameObjectComponent>();
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if (gameObjectComponent == null)
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{
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return;
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}
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Transform transform = gameObjectComponent.GameObject.transform;
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// transform.rotation = args.Unit.Rotation;
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}
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}
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}
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