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22 lines
934 B
22 lines
934 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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public class AfterUnitCreate_CreateUnitView: AEvent<EventType.AfterUnitCreate>
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{
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protected override void Run(EventType.AfterUnitCreate args)
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{
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// Unit View层
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// 这里可以改成异步加载,demo就不搞了
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// GameObject bundleGameObject = (GameObject)ResourcesComponent.Instance.GetAsset("Unit.unity3d", "Unit");
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// GameObject prefab = bundleGameObject.Get<GameObject>("Skeleton");
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//
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// GameObject go = UnityEngine.Object.Instantiate(prefab, GlobalComponent.Instance.Unit, true);
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// go.transform.position = args.Unit.Position;
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// args.Unit.AddComponent<GameObjectComponent>().GameObject = go;
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// args.Unit.AddComponent<AnimatorComponent>();
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Unit unit = args.Unit;
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var currentScene = unit.ZoneScene().CurrentScene();
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}
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}
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}
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