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using ET.EventType;
using FairyGUI;
using UnityEngine;
namespace ET.Demo.ResourceView
{
public class AfterCreateResource_AddComponent : AEvent<EventType.AfterCreateResource>
{
protected override void Run(AfterCreateResource args)
{
var unit = args.Unit;
var resource = args.Resource;
var resourceViewComponent = resource.AddComponent<ResourceViewComponent>();
resourceViewComponent.CreateName().Coroutine();
}
}
}