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28 lines
812 B
28 lines
812 B
3 years ago
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using System;
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namespace ET
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{
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/// <summary>
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/// 同一块地图可能有多种寻路数据,玩家可以随时切换,怪物也可能跟玩家的寻路不一样,寻路组件应该挂在Unit上
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/// </summary>
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[ComponentOf(typeof(Unit))]
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public class PathfindingComponent: Entity, IAwake<string>, IDestroy
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{
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public static int FindRandomNavPosMaxRadius = 15000; // 随机找寻路点的最大半径
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public static float[] extents = {15, 10, 15};
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public string Name;
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public long NavMesh;
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[NoMemoryCheck]
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public float[] StartPos = new float[3];
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[NoMemoryCheck]
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public float[] EndPos = new float[3];
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[NoMemoryCheck]
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public float[] Result = new float[Recast.MAX_POLYS * 3];
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}
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}
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