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149 lines
4.1 KiB
149 lines
4.1 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class ResourcesConfigCategory : ProtoObject, IMerge
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{
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public static ResourcesConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, ResourcesConfig> dict = new Dictionary<int, ResourcesConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<ResourcesConfig> list = new List<ResourcesConfig>();
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public ResourcesConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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ResourcesConfigCategory s = o as ResourcesConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (ResourcesConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public ResourcesConfig Get(int id)
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{
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this.dict.TryGetValue(id, out ResourcesConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (ResourcesConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, ResourcesConfig> GetAll()
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{
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return this.dict;
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}
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public List<ResourcesConfig> GetList()
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{
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return this.list;
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}
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public ResourcesConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class ResourcesConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>行为名称</summary>
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[ProtoMember(2)]
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public string BehaviourName { get; set; }
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/// <summary>行为类型</summary>
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[ProtoMember(3)]
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public int BehaviourType { get; set; }
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/// <summary>互斥行为</summary>
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[ProtoMember(4)]
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public int[] MutexBehaviour { get; set; }
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/// <summary>科技要求</summary>
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[ProtoMember(5)]
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public int TechnologyLimited { get; set; }
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/// <summary>执行人数</summary>
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[ProtoMember(6)]
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public int WorkerNumber { get; set; }
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/// <summary>再生条件</summary>
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[ProtoMember(7)]
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public int[] RebornCondition { get; set; }
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/// <summary>再生条件参数</summary>
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[ProtoMember(8)]
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public int[] RebornConditionParameters { get; set; }
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/// <summary>消失条件</summary>
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[ProtoMember(9)]
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public int DisappearCondition { get; set; }
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/// <summary>消失条件参数</summary>
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[ProtoMember(10)]
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public int[] DisappearConditionParameter { get; set; }
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/// <summary>进入资源</summary>
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[ProtoMember(11)]
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public int InResource { get; set; }
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/// <summary>资源总量</summary>
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[ProtoMember(12)]
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public int OutAmount { get; set; }
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/// <summary>基础效率</summary>
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[ProtoMember(13)]
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public int BaseEfficient { get; set; }
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/// <summary>产出间隔</summary>
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[ProtoMember(14)]
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public int OutInterval { get; set; }
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/// <summary>基础产出</summary>
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[ProtoMember(15)]
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public int BaseOut { get; set; }
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/// <summary>额外产出</summary>
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[ProtoMember(16)]
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public int ExtraOut { get; set; }
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/// <summary>额外产出概率</summary>
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[ProtoMember(17)]
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public int ExtraOutProbability { get; set; }
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/// <summary>露水量</summary>
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[ProtoMember(18)]
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public int DewEachOut { get; set; }
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/// <summary>月圆夜产出</summary>
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[ProtoMember(19)]
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public int MoonnightOut { get; set; }
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/// <summary>产出概率</summary>
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[ProtoMember(20)]
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public int OutProbability { get; set; }
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/// <summary>铲除性</summary>
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[ProtoMember(21)]
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public int Eradicate { get; set; }
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}
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}
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