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using System.Collections.Generic;
using MongoDB.Bson.Serialization.Attributes;
using UnityEngine;
namespace ET
{
public class Construct : Entity, IAwake, ISerializeToEntity
{
public float X;
public float Y;
public long UpdateTime;
public float ConstructSpeed;
public int ConfigId;
public int IsConstructed = 0; //1表示有人建造过
public int Progress = 0; //进度
public int AddEfficiency = 0; //效率
public List<long> PeopleIdList = new List<long>(); // 已经进行建造的人
public List<long> PreparePeopleIdList = new List<long>(); // 在去建造目标路上的人
public long BuildingId; //升级建筑的时候用
[BsonIgnore]
public SynthesisConfig Config => SynthesisConfigCategory.Instance.Get(this.ConfigId);
[BsonIgnore]
public bool IsUpgrade => this.BuildingId > 0; //是不是升级建筑
}
}