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18 lines
433 B
18 lines
433 B
3 years ago
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using UnityEngine;
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namespace ET
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{
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[FriendClass(typeof(XunLuoPathComponent))]
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public static class XunLuoPathComponentSystem
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{
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public static Vector3 GetCurrent(this XunLuoPathComponent self)
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{
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return self.path[self.Index];
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}
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public static void MoveNext(this XunLuoPathComponent self)
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{
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self.Index = ++self.Index % self.path.Length;
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}
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}
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}
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