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152 lines
3.1 KiB
152 lines
3.1 KiB
3 years ago
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using UnityEngine;
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namespace FairyGUI
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{
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/// <summary>
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///
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/// </summary>
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public class TweenValue
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{
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/// <summary>
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///
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/// </summary>
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public float x;
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/// <summary>
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///
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/// </summary>
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public float y;
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/// <summary>
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///
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/// </summary>
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public float z;
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/// <summary>
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///
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/// </summary>
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public float w;
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/// <summary>
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///
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/// </summary>
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public double d;
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public TweenValue()
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{
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}
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/// <summary>
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///
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/// </summary>
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public Vector2 vec2
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{
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get { return new Vector2(x, y); }
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set
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{
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x = value.x;
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y = value.y;
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}
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}
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/// <summary>
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///
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/// </summary>
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public Vector3 vec3
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{
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get { return new Vector3(x, y, z); }
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set
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{
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x = value.x;
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y = value.y;
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z = value.z;
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}
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}
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/// <summary>
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///
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/// </summary>
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public Vector4 vec4
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{
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get { return new Vector4(x, y, z, w); }
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set
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{
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x = value.x;
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y = value.y;
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z = value.z;
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w = value.w;
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}
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}
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/// <summary>
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///
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/// </summary>
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public Color color
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{
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get { return new Color(x, y, z, w); }
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set
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{
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x = value.r;
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y = value.g;
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z = value.b;
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w = value.a;
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}
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}
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/// <summary>
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///
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/// </summary>
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/// <param name="index"></param>
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/// <returns></returns>
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public float this[int index]
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{
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get
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{
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switch (index)
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{
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case 0:
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return x;
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case 1:
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return y;
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case 2:
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return z;
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case 3:
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return w;
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default:
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throw new System.Exception("Index out of bounds: " + index);
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}
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}
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set
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{
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switch (index)
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{
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case 0:
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x = value;
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break;
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case 1:
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y = value;
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break;
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case 2:
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z = value;
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break;
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case 3:
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w = value;
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break;
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default:
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throw new System.Exception("Index out of bounds: " + index);
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}
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}
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}
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/// <summary>
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///
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/// </summary>
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public void SetZero()
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{
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x = y = z = w = 0;
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d = 0;
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}
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}
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}
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