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116 lines
3.0 KiB
116 lines
3.0 KiB
3 years ago
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using System;
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using System.Collections.Generic;
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using MongoDB.Bson.Serialization.Attributes;
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using ProtoBuf;
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namespace ET
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{
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[ProtoContract]
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[Config]
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public partial class InitialResourceConfigCategory : ProtoObject, IMerge
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{
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public static InitialResourceConfigCategory Instance;
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[ProtoIgnore]
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[BsonIgnore]
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private Dictionary<int, InitialResourceConfig> dict = new Dictionary<int, InitialResourceConfig>();
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[BsonElement]
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[ProtoMember(1)]
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private List<InitialResourceConfig> list = new List<InitialResourceConfig>();
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public InitialResourceConfigCategory()
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{
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Instance = this;
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}
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public void Merge(object o)
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{
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InitialResourceConfigCategory s = o as InitialResourceConfigCategory;
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this.list.AddRange(s.list);
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}
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public override void EndInit()
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{
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foreach (InitialResourceConfig config in list)
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{
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config.EndInit();
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this.dict.Add(config.Id, config);
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}
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this.AfterEndInit();
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}
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public InitialResourceConfig Get(int id)
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{
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this.dict.TryGetValue(id, out InitialResourceConfig item);
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if (item == null)
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{
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throw new Exception($"配置找不到,配置表名: {nameof (InitialResourceConfig)},配置id: {id}");
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}
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return item;
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}
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public bool Contain(int id)
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{
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return this.dict.ContainsKey(id);
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}
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public Dictionary<int, InitialResourceConfig> GetAll()
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{
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return this.dict;
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}
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public List<InitialResourceConfig> GetList()
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{
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return this.list;
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}
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public InitialResourceConfig GetOne()
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{
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if (this.dict == null || this.dict.Count <= 0)
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{
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return null;
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}
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return this.dict.Values.GetEnumerator().Current;
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}
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}
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[ProtoContract]
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public partial class InitialResourceConfig: ProtoObject, IConfig
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{
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/// <summary>编号</summary>
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[ProtoMember(1)]
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public int Id { get; set; }
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/// <summary>食物</summary>
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[ProtoMember(2)]
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public int Food { get; set; }
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/// <summary>水</summary>
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[ProtoMember(3)]
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public int Water { get; set; }
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/// <summary>木材</summary>
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[ProtoMember(4)]
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public int Wood { get; set; }
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/// <summary>石头</summary>
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[ProtoMember(5)]
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public int Stone { get; set; }
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/// <summary>银两</summary>
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[ProtoMember(6)]
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public int SilverTael { get; set; }
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/// <summary>金元宝</summary>
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[ProtoMember(7)]
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public int GoldIngot { get; set; }
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/// <summary>初始村民</summary>
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[ProtoMember(8)]
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public int[] Villagers { get; set; }
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/// <summary>起始季节</summary>
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[ProtoMember(9)]
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public int StartSeason { get; set; }
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/// <summary>起始时刻</summary>
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[ProtoMember(10)]
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public int StartTime { get; set; }
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}
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}
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