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31 lines
1.3 KiB
31 lines
1.3 KiB
3 years ago
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using System;
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namespace ET
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{
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public class Other2UnitCache_AddOrUpdateUnitHandler : AMActorRpcHandler<Scene, Other2UnitCache_AddOrUpdateUnit, UnitCache2Other_AddOrUpdateUnit>
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{
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protected override async ETTask Run(Scene scene, Other2UnitCache_AddOrUpdateUnit request, UnitCache2Other_AddOrUpdateUnit response, Action reply)
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{
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UpdateUnitCacheAsync(scene, request, response).Coroutine();
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reply();
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await ETTask.CompletedTask;
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}
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private async ETTask UpdateUnitCacheAsync(Scene scene, Other2UnitCache_AddOrUpdateUnit request, UnitCache2Other_AddOrUpdateUnit response)
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{
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UnitCacheComponent unitCacheComponent = scene.GetComponent<UnitCacheComponent>();
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using (ListComponent<Entity> entityList = ListComponent<Entity>.Create())
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{
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for (int i = 0; i < request.EntityTypes.Count; i++)
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{
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Type type = Game.EventSystem.GetType(request.EntityTypes[i]);
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Entity entity = (Entity) MongoHelper.FromBson(type, request.EntityBytes[i]);
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entityList.Add(entity);
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}
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await unitCacheComponent.AddOrUpdate(request.UnitId, entityList);
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}
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}
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}
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}
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