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using System;
namespace ET
{
public class Other2UnitCache_AddOrUpdateUnitHandler : AMActorRpcHandler<Scene, Other2UnitCache_AddOrUpdateUnit, UnitCache2Other_AddOrUpdateUnit>
{
protected override async ETTask Run(Scene scene, Other2UnitCache_AddOrUpdateUnit request, UnitCache2Other_AddOrUpdateUnit response, Action reply)
{
UpdateUnitCacheAsync(scene, request, response).Coroutine();
reply();
await ETTask.CompletedTask;
}
private async ETTask UpdateUnitCacheAsync(Scene scene, Other2UnitCache_AddOrUpdateUnit request, UnitCache2Other_AddOrUpdateUnit response)
{
UnitCacheComponent unitCacheComponent = scene.GetComponent<UnitCacheComponent>();
using (ListComponent<Entity> entityList = ListComponent<Entity>.Create())
{
for (int i = 0; i < request.EntityTypes.Count; i++)
{
Type type = Game.EventSystem.GetType(request.EntityTypes[i]);
Entity entity = (Entity) MongoHelper.FromBson(type, request.EntityBytes[i]);
entityList.Add(entity);
}
await unitCacheComponent.AddOrUpdate(request.UnitId, entityList);
}
}
}
}