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34 lines
965 B
34 lines
965 B
3 years ago
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using System;
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using System.Collections.Generic;
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namespace ET
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{
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[ActorMessageHandler]
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public class C2M_EmbattleHandler: AMActorLocationRpcHandler<Unit, C2M_Embattle, M2C_Embattle>
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{
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protected async override ETTask Run(Unit unit, C2M_Embattle request, M2C_Embattle response, Action reply)
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{
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try
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{
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var fighterDic = new Dictionary<int, long>();
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for (int i = 0; i < request.Ks.Count; i++)
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{
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fighterDic[request.Ks[i]] = request.Vs[i];
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}
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unit.SetEmbattle(fighterDic);
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response.Error = ErrorCode.ERR_Success;
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reply();
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}
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catch (Exception e)
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{
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response.Error = ErrorCode.ERR_BuildError;
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response.Message = e.ToString();
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reply();
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}
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await ETTask.CompletedTask;
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}
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}
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}
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