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using UnityEngine;
namespace ET
{
[ComponentOf(typeof(Scene))]
public class OperationComponent : Entity, IAwake, IUpdate, IDestroy
{
public bool Enabled = true;
public CameraComponent CameraComp;
public bool isFirstTouchDown = false;
public Vector3 mouseDownPos = Vector2.zero;
public Vector3 cameraDownPos = Vector3.zero;
public Vector3 cameraTargetPos = Vector3.zero;
// 用于标识当前是否处于拖动屏幕操作
public bool IsDragging = false;
}
}