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487 B

namespace ET
{
[ChildType(typeof(Modifier))]
public class Buff:Entity, IAwake<int>,IDestroy,ISerializeToEntity
{
public int ConfigId;
public int Duration; //持续,可能是回合数也可能是被攻击数
public int BuffType;
public long CasterId;
public int BuffLayer;
public int SkillId;
public int SkillLv;
public SkillBuffConfig Config => SkillBuffConfigCategory.Instance.Get(this.ConfigId);
}
}