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15 lines
396 B
15 lines
396 B
3 years ago
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using UnityEditor;
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using UnityEngine;
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namespace ET
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{
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public class ETBuildSettings : ScriptableObject
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{
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public bool clearFolder = false;
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public bool isBuildExe = false;
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public bool isContainAB = false;
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public BuildType buildType = BuildType.Release;
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public BuildAssetBundleOptions buildAssetBundleOptions = BuildAssetBundleOptions.None;
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}
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}
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