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using System.Collections.Generic;
namespace ET
{
public class LockInfo: Entity, IAwake<long, CoroutineLock>, IDestroy
{
public long LockInstanceId;
public CoroutineLock CoroutineLock;
}
[ComponentOf(typeof(Scene))]
[ChildType(typeof(LockInfo))]
public class LocationComponent: Entity, IAwake
{
public readonly Dictionary<long, long> locations = new Dictionary<long, long>();
public readonly Dictionary<long, LockInfo> lockInfos = new Dictionary<long, LockInfo>();
}
}